//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4x3 BoneMatrices[75];
//   float4 CameraPosition;
//   float4x4 LocalToWorld;
//   float3 MeshExtension;
//   float3 MeshOrigin;
//   float4x4 ViewProjectionMatrix;
//   float4x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   BoneMatrices         c6     225
//   LocalToWorld         c231     4
//   WorldToLocal         c235     3
//   MeshOrigin           c238     1
//   MeshExtension        c239     1
//

    vs_3_0
    def c5, 3, 0.00784313772, -1, 1
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_texcoord v5
    dcl_texcoord o0.xy
    dcl_texcoord5 o1
    dcl_texcoord6 o2
    dcl_texcoord7 o3.xyz
    dcl_position o4
    mov r0.xyz, c239
    mad r0.xyz, v0, r0, c238
    mov r0.w, c5.w
    mul r1, c5.x, v3
    mova a0, r1
    mul r1, v4.y, c7[a0.y]
    mad r1, v4.x, c7[a0.x], r1
    mad r1, v4.z, c7[a0.z], r1
    mad r1, v4.w, c7[a0.w], r1
    dp4 r1.w, r0, r1
    mul r2, r1.w, c232
    mul r3, v4.y, c6[a0.y]
    mad r3, v4.x, c6[a0.x], r3
    mad r3, v4.z, c6[a0.z], r3
    mad r3, v4.w, c6[a0.w], r3
    dp4 r1.w, r0, r3
    mad r2, c231, r1.w, r2
    mul r4, v4.y, c8[a0.y]
    mad r4, v4.x, c8[a0.x], r4
    mad r4, v4.z, c8[a0.z], r4
    mad r4, v4.w, c8[a0.w], r4
    dp4 r0.x, r0, r4
    mad r0, c233, r0.x, r2
    add r0, r0, c234
    mad r2.xyz, r0, -c4.w, c4
    mul r5.xyz, r2.y, c236
    mad r2.xyw, c235.xyzz, r2.x, r5.xyzz
    mad r2.xyz, c237, r2.z, r2.xyww
    mad r5.xyz, v1, c5.y, c5.z
    dp3 r6.x, r5, r3
    dp3 r6.y, r5, r1
    dp3 r6.z, r5, r4
    dp3 o2.x, r6, r2
    mad r5, v2, c5.y, c5.z
    dp3 r3.x, r5, r3
    dp3 r3.y, r5, r1
    dp3 r3.z, r5, r4
    mul r1.xyz, r6.yzxw, r3.zxyw
    mad r1.xyz, r3.yzxw, r6.zxyw, -r1
    dp3 o3.x, r6, c237
    mul r1.xyz, r5.w, r1
    dp3 o2.y, r1, r2
    dp3 o3.y, r1, c237
    dp3 o2.z, r3, r2
    dp3 o3.z, r3, c237
    mov o0.xy, v5
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov o4, r0
    mov o2.w, c5.w
     mov o1, r0

// approximately 53 instruction slots used
 